Rise of the robots 2 pc download






















Unfortunately, the game only allows for one fire button on a joystick, and as a result you have to learn how to get different levels of both kick and punch from just a very simple setup. Basically, the power level is achieved by a rather novel R-Type style set-up whereby the move is deemed "harder" the longer you hold the fire button down for. To produce a kick or a punch, though, you have to move the joystick to either the left or right after the button has been pressed.

It may seem a fairly arse-about-face way of doing it but it does actually work rather well. Obviously it takes some getting used to, but hey Beyond this first meanie you then have five further robots to beat, which range from the ape-like "Builder", which bangs its chest and does an admirable impression of Thing from The Fantastic Four, to the obviously Japanese inspired "Sentry", which is both huge and exceptionally hard.

As you would expect, the game ends with you taking on the Supervisor herself as she morphs herself into all kinds of loony shapes and then beats the shit out you. You really don't stand a chance with this one As a one-player game, you take each of these chaps on in sequence, but thankfully there is also a two-player game where you can go head to head with a chum and learn all kinds of extra special moves to brighten things up a bit.

Fancy making yourself invincible or even turning all your opponents' special attacks off? Thanks to a ludicrously difficult to access bunch of movements, you can. It makes things that little bit zanier at least. Although the gameplay isn't going to win any design awards, the graphics no doubt will. Everything in the game has been rendered using 3D Studio If it's got bright highlights and shadows on it, it's undoubtedly rendered and to be frank, it looks great. Fortunately, however, it will run on a SX25, but the most important aspect is the video card.

If you have a decent svga board that supports dos applications rather than Windows, you're totally sorted. Presentation-wise I would say that Rise of The Robots is virtually perfect.

It looks amazing and sounds brilliant. If you're a saddo Queen fan, you'll also appreciate the fact that curly-follicled, guitar maestro Brian May is responsible for all the tunes in the game, with just a few bits nicked and remixed from the Back To The Light album harmony guitars are the order of the day throughout.

The tunes suit the game surprisingly well and coupled with the wonderful sound effects, make for a wickedly atmospheric experience. Apart from the unusual control method I mentioned earlier, my only other complaint about Rise of the Apparently, because the rendered sprites arc so complex, they can't actually turn around, which basically means that you can't ever jump over your opponent in true SFII or Mortal Kombat style.

It's not a major quibble, it just strikes me as a bit odd when everything else seems so good. As far as beat 'em ups go on the pc this is quite possibly the best I've seen yet. So, if you really want a good beat 'em up and haven't got a console There were two reasons I was so keen to spend a day in Stoke-on-Trent.

One was that, despite never having been anywhere near the place. Stoke City were my childhood football team something to do with Gordon Banks I think. The game was looking more than a little special. When it was displayed at a recent trade show some distributors refused to believe it was running on a pc.

So I arrived in Stoke full of anticipation and British Rail coffee. Unfortunately things didn't get off to the best of starts. It's brilliant. A beat 'ern-up about Roberts taking over the factory.

It's a marketing department's dream. Everyone called Robert. Bobby they'll all want a piece of the action. Perhaps you could get it endorsed by Robert DeNiro. It's robots that take over the factory. Please listen very carefully. There are no Roberts in this game. Just robots - specifically droids and cyborgs. So what's the idea behind Rise Of The Robots? What does it aim to achieve? Sean Griffith, game designer and big cheese on the Instinct Design development team, takes up the story.

There are two aims within Rise Of The Robots. Firstly, to use 3D Visual Contouring to produce a 3D world of smooth contours and complex shapes. Secondly, to produce a beat 'em-up with effective ai. Previously, simple algorithms have been used to control computer fighters. This has led to the player following a pattern to defeat his opponent, which should not happen. Although essentially Rise Of The Robots is a head to head beat 'ern-up there is an overall scenario to the game, a reason to the madness.

Action takes place in the future - a future in which Electrocorp are the biggest manufacturer of military and industrial robotics. In the spirit of industrialists the world over they are keen to reduce the number of employees on the shop floor. To this end they develop The Supervisor, a state of the art android capable of running the whole operation. So out go the humans and in comes the Supervisor. However, before you can say: 'Reduced overheads', the Supervisor, infected by the Ego virus, siezes control of the factory, sets up a security blockade and attempts to introduce the other robots to the principle of revolutionary communism.

Today the factory: tomorrow the world, ha ha ha. In order to regain control of the factory Electrocorp send in a cyborg with a human brain as its cpu so it couldn't be infected by the virus. Obviously, being money mad. Electrocorp don't want the factory damaged so the cyborg must go in unarmed.

See that weaponless cyborg walking into that factory full of killer robots? That's you that is. As with most games the plot will be set up by an introduction sequence plus a number of inter-level sequences. However, all characters can be played in training mode or in two-player mode. Rise of the Robots allows you to team up with a friend against a common enemy or fight him in special arenas.

Robots cannot jump, and only one button is presented to strike. The second is highlighted to block enemy attacks. Characters can make captures if they come close to their enemy.

At the very beginning of the campaign, you will have to fight one of the most dangerous enemies in the history of games - a forklift! Browse By Developer Mirage Technologies Multimedia Ltd.

Perspectives 2D scrolling, Side view. Download 74 MB. Description of Rise 2: Resurrection Read Full Description Resurrection: Rise 2 is the sequel to Rise of the Robots , one of the worst one-on-one fighting games ever made. Captures and Snapshots DOS. Comments and reviews There is no comment nor review for this game at the moment. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like.

Send comment. Download Rise 2: Resurrection We may have multiple downloads for few games when different versions are available. Just one click to download at full speed! DOS Version. Download 74 MB Download v0. The Book of Spells Win Super Nitro Z64 1 point Amiga version. Just to clarify, this game was also on Amiga CD32, which was basically the exact same as the original Amiga version. EXE and this are in the cd-rom original game.

Leitbild 1 point DOS version. Great style, great music, great graphics, but the controls are a bunch of shit sometimes Carlsgro -3 points DOS version.

Rox 0 point DOS version. I remember how much of a let down this game was when it came out. All that hype for a below average fighter.



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